사업단비전          사업단구성         사업단성과

5차년도
2024.03. ~ 2025.02.



저널
Bianchi, A., Moon, K. J., Dementyev, A., & Je, S. (2024). BlinkBoard: Guiding and monitoring circuit assembly for synchronous and remote physical computing education. HardwareX, 17, e00511. 

Moon, K. J., Yi, J., Savage, V., & Bianchi, A. (2024). 3D printed pyrography: Using wood filament and dynamic control of nozzle temperature for embedding shades of color in objects. Additive Manufacturing, 83, 104064. 

Cho, Y. S., Hong, J., & Lee, W. (2024). Understanding children’s use of a mobile digital storytelling app. Digital Creativity, 35(2), 91-106. 

Kim, C. (2024). Educational Framework for IoT Product and Service Prototyping. Archives of Design Research, 37(2), 103-119. 

Marciniak, Z., Moon, K., & Bianchi, A. (2024). Decoupling Geometry from Surface Finish by Parameterizing Texture Directly in G-code for Fused Deposition Modeling (FDM) Printing. Archives of Design Research-Vol, 37(2), 7-23. 

Bianchi, A., Yap, Z. L., Lertjaturaphat, P., Henley, A. Z., Moon, K. J., & Kim, Y. (2024). Inline Visualization and Manipulation of Real-Time Hardware Log for Supporting Debugging of Embedded Programs. Proceedings of the ACM on Human-Computer Interaction, 8(EICS), 1-26. 

Woo, E., & Nam, K. Y. (2024). Personifying Local Shops with Community Vision. Design Management Review, 35(2), 4-13. 

Kim, H., Kim, J., Han, Y., Hong, H., Kwon, O. S., Park, Y. W., ... & Kwon, B. C. (2023). Towards visualization thumbnail designs that entice reading data-driven articles. IEEE Transactions on Visualization and Computer Graphics

김병진, & 석현정. (2024). 조명의 스타일 요인 탐색. 감성과학, 27(3), 71-82. 

Kim, C. (2024). Transforming Everyday Objects into IoT Control Interfaces: Design and Evaluation of the'e-Rings' System. Archives of Design Research, 37(5), 29-49. 

Kang, C., Choi, Y., Sohn, Y., Lim, H., & Hong, H. (2024). Beyond Swipes and Scores: Investigating Practices, Challenges and User-Centered Values in Online Dating Algorithms. Proceedings of the ACM on Human-Computer Interaction, 8(CSCW2), 1-30. 

Bae, G., Kwak, D., & Lim, Y. K. (2024). Why I Choose This Sticker When Chatting with You: Exploring Design Considerations for Sticker Recommendation Services in Mobile Instant Messengers. Proceedings of the ACM on Human-Computer Interaction, 8(CSCW2), 1-28. 

Kang, Y., & Choi, J. (2025). Passage of Water: Artistic Exploration of Earth’s Freshwater with Google and NASA. Leonardo, 58(1), 14-22. 

Kim, B., Yi, G., & Suk, H. J. (2025). Context-aware lighting for office lounge with simple algorithm. Lighting Research & Technology, 14771535241306969. 

Shin, S., Baek, S., Park, S., Yi, H., Shin, H., & Lee, W. (2025). Enhancing Pitch Perception and Melodic Reproduction of Hard-of-Hearing Individuals Using a Vibrotactile Glove. International Journal of Human–Computer Interaction, 1-18.




학술대회
Lim, H., Choi, D., & Hong, H. (2024, November). Identify Design Problems Through Questioning: Exploring Role-playing Interactions with Large Language Models to Foster Design Questioning Skills. In Companion Publication of the 2024 Conference on Computer-Supported Cooperative Work and Social Computing (pp. 598-602). 

이지원, & 남택진. (2024). 창의적 디자인 탐색을 돕는 Spatiotemporal Grid 기반 Interactive & Intelligent Journey Map. 한국디자인학회 학술발표대회 논문집, 254-255. 

박지수, & 남택진. (2024). 피트니스 호흡 훈련에서 코치-학습자 간 상호작용 연구. 한국디자인학회 학술발표대회 논문집, 132-133. 

Han, J., Yoo, H., Myung, J., Kim, M., Lim, H., Kim, Y., ... & Oh, A. (2023). LLM-as-a-tutor in EFL Writing Education: Focusing on Evaluation of Student-LLM Interaction. arXiv preprint arXiv:2310.05191

Hwang, H., Lee, S. J., & Bae, S. H. (2024, October). ValueSphere: A Portable Widget for Quick and Easy Shading in Digital Drawings. In Adjunct Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology (pp. 1-2). 

Yun, S., & Lim, Y. K. (2024, October). Toolkit Design for Building Camera Sensor-Driven DIY Smart Homes. In Companion of the 2024 on ACM International Joint Conference on Pervasive and Ubiquitous Computing (pp. 256-261). 

Im, H., Kim, T., Jung, E., Ku, B., Baek, S., Lim, Y. K., ... & Lee, T. Y. (2024, August). Virfie: Enhancing Remote Togetherness with User-Created Scenarios for Virtual Group Selfie. In Intelligent Systems Conference (pp. 628-645). Cham: Springer Nature Switzerland. 

Lee, J. H., Oh, H., Yoon, J., Lee, S. J., Jin, T., Hwangbo, J., & Bae, S. H. (2024). RobotSketch: an interactive showcase of superfast design of legged robots. In ACM SIGGRAPH 2024 Emerging Technologies (pp. 1-2). 

Oh, J., Im, H., & Lee, S. (2024, July). Toward a Third-Kind Voice for Conversational Agents in an Era of Blurring Boundaries Between Machine and Human Sounds. In Proceedings of the 6th ACM Conference on Conversational User Interfaces (pp. 1-7). 

Lee, Y., & Lim, Y. K. (2024, July). How we use together: coordinating individual preferences for using shared devices at home. In Proceedings of the 2024 ACM designing interactive systems conference (pp. 3407-3418). 

Lim, H., Cho, J. Y., Kim, T., Park, J., Shin, H., Choi, S., ... & Hong, H. (2024, July). Co-Creating Question-and-Answer Style Articles with Large Language Models for Research Promotion. In Proceedings of the 2024 ACM Designing Interactive Systems Conference (pp. 975-994).

Lee, M., Jun, J., Lee, S., & Lee, S. (2024, July). Understanding the Initial Journey of UX Designers Toward Sustainable Interaction Design: A Focus on Digital Infrastructure Energy Reduction. In Proceedings of the 2024 ACM Designing Interactive Systems Conference (pp. 3079-3096). 

Oh, J., Kim, N., Yan, Y., & Lee, S. (2024, July). VOICON: Geometric Motion-Based Visual Feedback in Voice User Interface. In Proceedings of the 2024 ACM Designing Interactive Systems Conference (pp. 102-115).  

Lee, Y., & Lee, C. H. (2024, July). ICY Interfaces: Exploration of Ice’s Ephemeral Features for Digital Game User Experience. In Proceedings of the 2024 ACM Designing Interactive Systems Conference (pp. 2107-2124). 

Cho, H., Kim, G., & Lee, C. H. (2024, July). Olfactory Puppetry: Merging Olfaction and Puppetry to Explore the Future of Olfactory Social Robots. In Proceedings of the 2024 ACM Designing Interactive Systems Conference (pp. 2435-2449). 

Andres, J., Danta, C., Bianchi, A., Hong, S., Li, Z., Sandoval, E. B., ... & Cooper, N. (2024, July). Understanding and Shaping Human-Technology Assemblages in the Age of Generative AI. In Companion Publication of the 2024 ACM Designing Interactive Systems Conference (pp. 413-416). 

이지원, & 남택진. (2024). Blabu: Data-Processor-LLM Pipeline 을 활용한 차량 블랙박스의 공감적 스토리텔링 에이전트. 한국디자인학회 학술발표대회 논문집, 50-51. 

윤서주, & 남기영. (2024). 우울증 그룹테라피를 위한 온라인 서비스 디자인 요건. 한국디자인학회 학술발표대회 논문집, 156-161. 

신오륜, & 남기영. (2024). 로컬 커뮤니티 브랜딩 표현을 위한 참여적 디자인 요건. 한국디자인학회 학술발표대회 논문집, 64-69. 

류정민, 김창민, & 남택진. (2024). 노부모와 자식 간의 원격 담소를 지원하기 위한 로봇 아바타와 컨트롤러 시스템. 한국디자인학회 학술발표대회 논문집, 130-131. 

Choi, J. Y., Okumura, H., Kennedy, B., Lee, C. H., & Gendell, A. (2024). Transforming food waste into natural pigments: Raising community school awareness of food waste recycling opportunities through co-design methods. 

Kwak, D., Park, S., Cha, I., Kim, H., & Lim, Y. K. (2024, May). Investigating the Potential of Group Recommendation Systems As a Medium of Social Interactions: A Case of Spotify Blend Experiences between Two Users. In Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems (pp. 1-15). 

Moon, K., Marciniak, Z., Suzuki, R., & Bianchi, A. (2024, May). 3D Printing Locally Activated Visual-Displays Embedded in 3D Objects via Electrically Conductive and Thermochromic Materials. In Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems (pp. 1-15). 

Deshpande, H., Han, B., Moon, K., Bianchi, A., Zheng, C., & Kim, J. (2024, May). Reconfigurable Interfaces by Shape Change and Embedded Magnets. In Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems (pp. 1-12). 

Kim, M. J., Ofek, E., Pahud, M., Sinclair, M. J., & Bianchi, A. (2024, May). Big or Small, It’s All in Your Head: Visuo-Haptic Illusion of Size-Change Using Finger-Repositioning. In Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems (pp. 1-15). 

Lee, C., Kim, J., Yi, H., & Lee, W. (2024, May). Viewer2Explorer: designing a map interface for spatial navigation in linear 360 museum exhibition video. In Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems (pp. 1-15). 

Kim, B., Jeong, D., Hong, H., & Han, K. (2024, May). Narrating routines through game dynamics: Impact of a gamified routine management app for autistic individuals. In Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems (pp. 1-15). 

Choe, K., Park, S., Jung, S., Kim, H., Yang, J. W., Hong, H., & Seo, J. (2024, May). Supporting novice researchers to write literature review using language models. In Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (pp. 1-9). 

Choi, D., Lee, S., Kim, S. I., Lee, K., Yoo, H. J., Lee, S., & Hong, H. (2024, May). Unlock life with a Chat (GPT): Integrating conversational AI with large language models into everyday lives of autistic individuals. In Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems (pp. 1-17). 

Kim, T., Shin, D., Kim, Y. H., & Hong, H. (2024, May). DiaryMate: Understanding User Perceptions and Experience in Human-AI Collaboration for Personal Journaling. In Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems (pp. 1-15). 

Kim, T., Bae, S., Kim, H. A., Lee, S. W., Hong, H., Yang, C., & Kim, Y. H. (2024, May). MindfulDiary: Harnessing Large Language Model to Support Psychiatric Patients' Journaling. In Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems (pp. 1-20). 

Oh, J., Kim, W., Kim, S., Im, H., & Lee, S. (2024, May). Better to Ask Than Assume: Proactive Voice Assistants’ Communication Strategies That Respect User Agency in a Smart Home Environment. In Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems (pp. 1-17). 

Lee, S. H., Lee, J. H., & Bae, S. H. (2024, May). Bimanual Interactions for Surfacing Curve Networks in VR. In Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (pp. 1-7). 

Lee, S. J., Sutthiwanna, S., Lee, J. H., & Bae, S. H. (2024, May). DirActor: Creating Interaction Illustrations by Oneself through Directing and Acting Simultaneously in VR. In Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (pp. 1-6). 

Ma, D., Lee, J. H., & Bae, S. H. (2024, May). Understanding Visual, Integrated, and Flexible Workspace for Comprehensive Literature Reviews with SketchingRelatedWork. In Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (pp. 1-7). 

Kwon, H., Choi, Y. J., Lee, S., & Lee, S. (2024, May). Unveiling the Inherent Needs: GPT Builder as Participatory Design Tool for Exploring Needs and Expectation of AI with Middle-Aged Users. In Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (pp. 1-6). 

Min, S., Lee, M., & Lee, S. (2024, May). Towards the Safety of Film Viewers from Sensitive Content: Advancing Traditional Content Warnings on Film Streaming Services. In Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (pp. 1-6). 

Han, J., Yoo, H., Myung, J., Kim, M., Lee, T. Y., Ahn, S. Y., & Oh, A. (2024). RECIPE4U: Student-ChatGPT interaction dataset in EFL writing education. arXiv preprint arXiv:2403.08272.


수상
Red Dot Award winner (남택진) 

Red Dot Award winner (이창희) 

EICS 2024Honorable Mention Award (안드리아)

이수영 교수 학습혁신상 (강이연)

2023년 대표 연구성과 10선(강이연)

CHI 2024 Honorable Mention Award (안드리아)

iF Design Award winner (남택진) 

iF Design Award winner (이상수) 

iF Design Award winner (이상수)

우수강의상 (이창희)

이수영 교수학습혁신상 우수상 (강이연) 

iF Design Award winner (강이연) 

iF Design Award winner (박현준) 

iF Design Award winner (이상수)

특허
(국내) 기동어 기반 사용자 감성 분류를 통한 맞춤형 피드백 조명 시스템 (10-2771957-0000)

(국내) 입욕제 (3012465520000)

(국내) 원더스코프 (4022636140000)

(국내) 게임 기반 애플리케이션을 이용한 자폐 스펙트럼 장애인 루틴 관리 방법 및 단말장치 (10-2729263-0000)

(국내) 가상 공간 내 메모 객체를 제어하는 전자 시스템 및 그 동작 방법 (10-2728725-0000)

(국내) 하나 이상의 영상을 조합하여 개인화된 영상을 창작하는 영상 큐레이션 방법 및 시스템 (10-2606319-0000)

(국내) 가상 현실 공간에 대한 제어를 수행하는 전자 시스템, 전자 장치 및 그 동작 방법 (10-2664782-0000)

(국내) 이동형 오폐수 처리장치 (10-2625426-0000)

(해외) Apparatus and method for rendering dynamic haptic response of flexible object (미국 / 12067169)

(해외) Generating visual data stories (미국 / 11775582)


4차년도
2023.03. ~ 2024.02.



저널
Cho, H., & Nam, T. J. (2023). The story of Beau: Exploring the potential of generative diaries in shaping social perceptions of robots. International Journal of Design, 17(1), 1-15. 

Lee, S., Lee, M., & Lee, S. (2023). What if artificial intelligence become completely ambient in our daily lives? Exploring future human-AI interaction through high fidelity illustrations. International Journal of Human–Computer Interaction, 39(7), 1371-1389. 

Lee, B., Lee, J., Cho, Y., Shin, Y., Oh, C., Park, H., & Kim, H. K. (2023). Visualisation of information using patient journey maps for a mobile health application. Applied Sciences, 13(10), 6067. 

Kim, B., Lee, J., Park, S., & Suk, H. J. (2023). Method and analysis of color changes of facial skin after applying skin makeup. Vision Research, 209, 108247. 

Jang, S., Jeong, Y., Jung, H., & Nam, T. J. (2023). Coherent visual design through attribute-specific feedback: a hybrid approach to intelligent design agents. Digital Creativity, 34(4), 311-330. 

Jung, Y., Jung, G., Jeong, S., Kim, C., Woo, W., Hong, H., & Lee, U. (2023). " Enjoy, but Moderately!": Designing a Social Companion Robot for Social Engagement and Behavior Moderation in Solitary Drinking Context. Proceedings of the ACM on Human-Computer Interaction, 7(CSCW2), 1-24. 

Orzikulova, A., Cho, H., Chung, H. Y., Hong, H., Lee, U., & Lee, S. J. (2023). FinerMe: Examining App-level and Feature-level Interventions to Regulate Mobile Social Media Use. Proceedings of the ACM on Human-Computer Interaction, 7(CSCW2), 1-30. 

Chang, W., Je, S., Pahud, M., Sinclair, M., & Bianchi, A. (2023). Rendering perceived terrain stiffness in VR via preload variation against body-weight. IEEE Transactions on Haptics, 16(4), 616-621. 

Kim, B., Kim, T., & Suk, H. J. (2023). Comfortable brightness of watching television in the dark. Journal of Information Display, 24(4), 273-281. 

박민서, 양혜원, 한정훈, 우은지, & 남기영. (2023). 지역상점 간 협업 문제 해결을 위한 콜라보레이션 서비스 디자인 전략. 한국디자인문화학회지, 29(4), 137-151. 

Kim, C., Kim, J., & Woo, E. (2024). Probe Study of Resource Exchange Service in Local Community: with focus. 

Kim, S. I., Jang, S. Y., Kim, T., Kim, B., Jeong, D., Noh, T., ... & Kim, J. G. (2024). Promoting self-efficacy of individuals with autism in practicing social skills in the workplace using virtual reality and physiological sensors: Mixed methods study. JMIR Formative Research, 8, e52157. 

Bae, J., Lee, J., Hwang, W. T., Youn, D. Y., Song, H., Ahn, J., ... & Kim, I. D. (2023). Advancing breathability of respiratory Nanofilter by optimizing pore structure and alignment in Nanofiber Networks. ACS nano, 18(2), 1371-1380. 

Kim, B., Kim, M., Choi, H., & Suk, H. J. (2024). Brightness and hue judgment of dyed hair color. Acta Psychologica, 242, 104120.




학술대회
Cho, H., Lee, Y., Lee, W., & Lee, C. H. (2024, February). Thermo-Play: Ex loring the Playful Qualitie  of Therm ochromic Materials. In Proceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction (pp. 1-16). 

류정민, 김태완, & 김창민. (2024). 하이브리드 학습 환경에서 원격학생과 현장학생의 상호작용 증진을 위한 의자 거치형 아바타 로봇. 한국 HCI 학회 학술대회, 190-195. 

Kim, J., & Bianchi, A. (2024). Where should we put wearable batteries for better usability?. 한국 HCI 학회 학술대회, 136-141. 

Rhee, J., & Bianchi, A. (2024). How Professionals Use Visual Asset Management: An Exploration through Interviews. 한국 HCI 학회 학술대회, 716-721. 

Harris, C., Rossi, R. A., Malik, S., Hoffswell, J., Du, F., Lee, T. Y., ... & Zhao, H. (2023, December). Visual Insight Recommendation: From Ranking Insight Visualizations to Insight Types. In 2023 IEEE International Conference on Big Data (BigData) (pp. 1716-1725). IEEE. 

Jin, T., Lee, S. J., Lee, J. H., & Bae, S. H. (2023). An Interactive Showcase of Touch'n'Draw: Rapid 3D Sketching with Fluent Bimanual Coordination. In SIGGRAPH Asia 2023 Emerging Technologies (pp. 1-2). 

Sun, Y., Tang, Y., Gao, Z., Pan, Z., Xu, C., Chen, Y., ... & Asadipour, A. (2023). AI Nüshu: An exploration of language emergence in sisterhood through the lens of computational linguistics. In SIGGRAPH Asia 2023 Art Papers (pp. 1-7). 

Han, J., Yoo, H., Myung, J., Kim, M., Lee, T. Y., Ahn, S. Y., ... & Answer, A. N. (2023). Exploring student-ChatGPT dialogue in EFL writing education. In 37th Conference on Neural Information Processing Systems. Neural Information Processing Systems Foundation

Han, S. H., & Lee, W. (2023, October). Sketchnote: Sketch-Based Visualization of Problem Decomposition in Block-Based Programming. In Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology (pp. 1-3). 

Ma, D., Lee, J. H., Jin, T., Lee, S. H., Kim, H. M., & Bae, S. H. (2023, October). Sketching Proteins with Bare Hands in VR. In Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology (pp. 1-3). 

Kim, B., Jeong, D., Kim, J. G., Hong, H., & Han, K. (2023, October). V-dat (virtual reality data analysis tool): Supporting self-awareness for autistic people from multimodal vr sensor data. In Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology (pp. 1-13). 

Lee, J. H., Jin, T., Lee, S. H., Lee, S. J., & Bae, S. H. (2023, October). Stereoscopic viewing and monoscopic touching: selecting distant objects in VR through a mobile device. In Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology (pp. 1-7). 

Lee, S. J., Jin, T., Lee, J. H., & Bae, S. H. (2023, October). An Interactive System for Drawing Cars in Perspective. In Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology (pp. 1-3). 

Jin, T., Lee, S. J., Lee, J. H., & Bae, S. H. (2023, October). Touch'n'Draw: Rapid 3D sketching with fluent bimanual coordination. In Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology (pp. 1-3). 

Ma, D., Lee, J. H., Yoon, J., Jin, T., & Bae, S. H. (2023, October). SketchingRelatedWork: finding and organizing papers through inking a node-link diagram. In Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology (pp. 1-3). 

Choi, Y., Choi, D., & Hong, H. (2023, October). Together we turn Uncertainty into Action: Understanding the Role of Artificial Intelligence in Supporting the Financial Concerns of Older Adults. In Companion Publication of the 2023 Conference on Computer Supported Cooperative Work and Social Computing (pp. 132-137).

Kwak, D., Bae, H., & Lim, Y. K. (2023). Design considerations for supporting social interaction in algorithmic social media feed. 

Cho, K., Bae, C., & Nam, T. J. (2023). Assessing a mobile and modular negative pressure ward (Mobile Clinic Module) for COVID-19 outpatient treatment.  

Ryou, Y., Kim, C., Woo, E., & Nam, K. Y. (2023). Why design matters in local business commoning. 

Woo, E., Kim, C., Kwon, H., Ryu, Y., Choi, Y., & Nam, K. Y. (2023). Meet me at the local shop: designing community anchors for customer engagement. 

Ku, B., Cho, H., & Nam, T. J. (2023). Understanding the relationship between in-car agent’s embodiments and information with different criticality. 

Askarbekkyzy, N., Lin, Y., Moon, K., Bianchi, A., & Je, S. (2023). Designing visuo-haptic illusions for Virtual Reality applications using floor-based shape-changing displays. 

Jeon, J., & Lee, C. H. (2023, October). SoundMist: Novel Interface for Spatial Auditory Experience. In Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology (pp. 1-3). 

Kim, H., Sung, J., Lee, J. H., & Bae, S. H. (2023). An Interactive Showcase of RCSketch: Sketch, Build, and Control Your Dream Vehicles. In ACM SIGGRAPH 2023 Emerging Technologies (pp. 1-2). 

Sohn, Y., Son, S., & Lim, Y. K. (2023, July). Exploring Passengers’ Experiences in Algorithmic Dynamic Ride-pooling Services. In Companion Publication of the 2023 ACM Designing Interactive Systems Conference (pp. 237-240). 

Cho, H., Lee, J., Ku, B., Jeong, Y., Yadgarova, S., & Nam, T. J. (2023, July). ARECA: a design speculation on everyday products having minds. In Proceedings of the 2023 ACM Designing Interactive Systems Conference (pp. 31-44). 

Son, S., & Lim, Y. K. (2023, July). Balancing flexibility and authority: Exploring negotiation as an interaction strategy for healthy sleep behaviors. In Proceedings of the 2023 ACM Designing Interactive Systems Conference (pp. 401-415). 

Kim, H., & Lim, Y. K. (2023, July). Investigating how users design everyday intelligent systems in use. In Proceedings of the 2023 ACM Designing Interactive Systems Conference (pp. 702-711). 

Han, J., Yoo, H., Kim, Y., Myung, J., Kim, M., Lim, H., ... & Oh, A. (2023, July). RECIPE: How to integrate ChatGPT into EFL writing education. In Proceedings of the tenth ACM conference on learning@ scale (pp. 416-420). 

신오륜, & 남기영. (2023). 화석연료 자동차 기업의 친환경 브랜딩 디자인 전략 구축: 포드 사례를 중심으로. 한국디자인학회 학술발표대회 논문집, 288-289. 

Harris, C., Rossi, R., Malik, S., Hoffswell, J., Du, F., Lee, T. Y., ... & Zhao, H. (2023, April). SpotLight: Visual Insight Recommendation. In Companion Proceedings of the ACM Web Conference 2023 (pp. 19-23). 

Choi, D., Kim, S. I., Lee, S., Lim, H., Yoo, H. J., & Hong, H. (2023, April). Love on the Spectrum: Toward Inclusive Online Dating Experience of Autistic Individuals. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (pp. 1-15). 

Jo, H. Y., Seidel, L., Pahud, M., Sinclair, M., & Bianchi, A. (2023, April). Flowar: How different augmented reality visualizations of online fitness videos support flow for at-home yoga exercises. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (pp. 1-17). 

Sun, Y., Xu, Y., Cheng, C., Li, Y., Lee, C. H., & Asadipour, A. (2023, April). Explore the future earth with wander 2.0: Ai chatbot driven by knowledge-base story generation and text-to-image model. In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems (pp. 1-5). 

Yun, S., & Lim, Y. K. (2023, April). Potential and Challenges of DIY Smart Homes with an ML-intensive Camera Sensor. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (pp. 1-19). 

Kim, B., Kim, S. I., Park, S., Yoo, H. J., Hong, H., & Han, K. (2023, April). RoutineAid: externalizing key design elements to support daily routines of individuals with autism. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (pp. 1-18). 

Bianchi, A., Hodges, S., Cuartielles, D. J., Oh, H., Lambrichts, M., & Roudaut, A. (2023, April). Beyond prototyping boards: future paradigms for electronics toolkits. In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems (pp. 1-6). 

Lee, S., Choi, D., Lee, M., Choi, J., & Lee, S. (2023, April). Fostering youth’s critical thinking competency about AI through exhibition. In Proceedings of the 2023 CHI conference on Human Factors in Computing Systems (pp. 1-22). 

Jeong, Y., Cho, H., Kim, T., & Nam, T. J. (2023, April). AutomataStage: An AR-mediated creativity support tool for hands-on multidisciplinary learning. In Proceedings of the 2023 CHI conference on human factors in computing systems (pp. 1-16). 

Park, J., Bae, G., Park, J., Park, S. K., Kim, Y. S., & Lee, S. (2023, April). AEDLE: designing drama therapy interface for improving pragmatic language skills of children with autism spectrum disorder using AR. In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems (pp. 1-7). 

Choi, Y. J., Lee, M., & Lee, S. (2023, April). Toward a multilingual conversational agent: Challenges and expectations of code-mixing multilingual users. In Proceedings of the 2023 CHI conference on human factors in computing systems (pp. 1-17). 

Kim, Y. S., Im, H., Lee, S., Cho, H., & Lee, S. (2023, April). “We Speak Visually”: User-Generated Icons for Better Video-Mediated Mixed-Group Communications Between Deaf and Hearing Participants. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (pp. 1-16). 

Kim, W., Jun, J., Lee, M., & Lee, S. (2023, April). “I Won’t Go Speechless”: Design Exploration on a Real-Time Text-To-Speech Speaking Tool for Videoconferencing. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (pp. 1-20).

수상
KAIST 기술혁신상 (이상수) 

Global Research Cooperation Award Excellence Prize (안드리아) 

KAIST Q-Day 교원 특별표창 (배석형)

KAIST Q-Day 교원 특별표창 (홍화정) 

제 13회 국제과학관심포지엄 전시부문 대상 (배석형)

UIST '23 People's Choice Best Poster Honorable Mention (배석형)

UIST '23 People's Choice Best Poster Honorable Mention (배석형)

DIS Honorable Mention (남택진) 

Red Dot Award (Design Concept) Best of the Best (이우훈) 

iF Design Award  winner (이상수) 

iF Design Award  winner (이우훈)

한국디자인학회 우수논문상 (남택진)

사회봉사 부문 우구교원 특별포상 대상 (이우훈)

개교기념표창 국제협력상 (이창희)

iF Design Award Product winner (배상민)

IDA Gold Award (이창희)


특허
(국내) KAIST in style (4020811100000) 

(국내) 사운드 증강 시스템 및 사운드 웨어러블 장치(10-2492224-0000)


(국내) 출입구 차단막, 통풍구 차단막, 음압기 및 이를 포함하는 음압 격리 시스템 (10-2590547-0000)

(국내) 유연한 물체의 동적 촉감 피드백을 구현하는 장치 및 방법 (10-2637690-0000)

(국내) 목소리에 기반한 감정 분류가 반영된 음성 메시지의 말풍선 표현 방법 및 시스템 (10-2583986-0000)

(국내) 이동확장형 음압병동모듈 (10-2557378-0000) 

(국내) 이동확장형 음압병동모듈 (10-2557378-0000)

 
(해외) 移動拡張型陰圧病棟モジュール (일본/ 7205935) 

(해외) Configuration of user interface for intuitive selection of insight visualizations (미국 / 11782576) 

(해외) Automated caption generation from a dataset (미국 / 11775756)

(해외) Personalized visualization recommendation system ​(미국 / 11720590)

(해외) GENERATING EXPLANATORY PATHS FOR PREDICTED COLUMN ANNOTATIONS (미국 / 11645523)

(해외) DYNAMICALLY DETERMINING SCHEMA LABELS USING A HYBRID NEURAL NETWORK ENCODER (미국 / 11562234)

(해외) A NON-PNEUMATIC TIRE (유럽/ 3686032)

(해외) Non-pneumatic tire (미국/ 11571932)

(해외) Color palette for capturing person`s image for determination of facial skin color, and method and apparatus using same (미국/ 11915454)

(해외) Object control method and object control device (미국/ 12151363)

(해외) OBJECT CONTROL METHOD AND OBJECT CONTROL DEVICE (중국/ 111770815)


3차년도
2022.03. ~ 2023.02.



저널
Kim, W., Sung, J., & Xiong, S. (2022). Walking-in-place for omnidirectional VR locomotion using a single RGB camera. Virtual Reality, 26(1), 173-186. 

김초롱, & 남기영. (2022). 청년 1 인가구의 식생활 품앗이 서비스디자인 전략. 커뮤니케이션 디자인학연구, 79, 8-18. 

Jo, E., Park, S., Bang, H., Hong, Y., Kim, Y., Choi, J., ... & Hong, H. (2022). GeniAuti: Toward Data-Driven Interventions to Challenging Behaviors of Autistic Children through Caregivers' Tracking. Proceedings of the ACM on Human-Computer Interaction, 6(CSCW1), 1-27. 

Lee, C. H., & Balint, T. (2022). Martian Delight: Exploring qualitative contact for decoupled communications. Acta Astronautica, 193, 779-784. 

Park, H., Kyung, M. Y., Lee, J., & Suk, H. J. (2022). Participatory Research on the Preference for Residential Lighting: The Living Space of Generation MZ. Archives of Design Research, 35(2), 231-243. 

Jang, S., & Nam, K. Y. (2022). Utilization of speculative design for designing human-AI interactions. Archives of Design Research, 35(2), 57-71. 

Lee, H., Je, S., Kim, R., Verma, H., Alavi, H., & Bianchi, A. (2022). Partitioning open-plan workspaces via augmented reality. Personal and Ubiquitous Computing, 1-16. 

김보관, 김성인, 박상원, 유희정, 홍화정, & 한경식. (2022). 자폐증이 있는 개인의 데일리 루틴 지원을 위한 모바일 게임 디자인 연구. 한국 HCI 학회 논문지, 17(2), 61-71. 

이유미. (2022). 스마트홈 잠재 사용자의 기대 목표과 우려에 관한 연구. 디자인융복합연구 (구. 인포디자인이슈), 21(3), 57-70. 

Kim, H. S., Suh, Y. J., Kim, E. M., Chong, E., Hong, H., Song, B., ... & Choi, J. S. (2022). Fact-checking and audience engagement: a study of content analysis and audience behavioral data of fact-checking coverage from news media. Digital journalism, 10(5), 781-800. 

Lee, J. H., Kim, H., & Bae, S. H. (2022). Rapid design of articulated objects. ACM Transactions on Graphics (TOG), 41(4), 1-8. 

문성우, 김보람, 박수민, 최현, 김문하, 채영주, & 석현정. (2022). 헤어컬러와 피부톤의 매치에 따른 얼굴 이미지의 변화-20 대 여성을 중심으로. 한국색채학회논문집, 36(3), 5-16. 

Qian, X., Rossi, R. A., Du, F., Kim, S., Koh, E., Malik, S., ... & Ahmed, N. K. (2022). Personalized visualization recommendation. ACM Transactions on the Web (TWEB), 16(3), 1-47. 

Kim, C., & Nam, K. Y. (2022). Policy Puzzle Game: making policy ideas feasible and acceptable in policy co-design. CoDesign, 18(4), 448-465. 

Lu, X., Jo, E., Park, S., Hong, H., Chen, Y., & Epstein, D. A. (2022). Understanding cultural influence on perspectives around contact tracing strategies. Proceedings of the ACM on Human-Computer Interaction, 6(CSCW2), 1-26. 

Kim, T., Lee, G., Park, M., Lee, H. M., Park, J. W., & Suk, H. J. (2022). User responses to dynamic light in automobiles with EEG and self-assessments. IEEE Access, 10, 123847-123857. 

Kim, I., Ko, M., Park, J., Moon, S. W., Jung, G., Lim, Y. K., & Lee, U. (2022). Social-Spiritual face: Designing social reading support for spiritual well-being. Proceedings of the ACM on Human-Computer Interaction, 6(CSCW2), 1-22. 

Kim, J. G., Kim, T., Kim, S. I., Jang, S. Y., Lee, E. B., Yoo, H., ... & Hong, H. (2022). The workplace playbook VR: exploring the design space of virtual reality to foster understanding of and support for autistic people. Proceedings of the ACM on Human-Computer Interaction, 6(CSCW2), 1-24. 

Choi, R., Yun, C., Cho, H., Hong, H., Lee, U., & Lee, S. J. (2022). You Are Not Alone: How Trending Stress Topics Brought# Awareness and# Resonance on Campus. Proceedings of the ACM on Human-Computer Interaction, 6(CSCW2), 1-30. 

박민정, 민소영, 김태수, & 석현정. (2022). 자동차 전면부와 음성 어시스턴트의 스타일 관계 분석. 감성과학, 25(4), 129-138. 

Kim, B., Lee, G., & Suk, H. J. (2023). A Color-Material Network of Chairs through Materials and Colors. Archives of Design Research, 36(1), 7-19.




학술대회
Lee, K., Lim, H., Ahn, S., Kim, T., & Hong, H. (2023, February). Designing a Personalized Stress Management System for Call Center Workers. In 2023 IEEE International Conference on Big Data and Smart Computing (BigComp) (pp. 383-385). IEEE. 

Kim, T., Jeong, Y., & Nam, T. J. (2023). 접이식 구조의 아바타 시스템이 하이브리드 교실내 학생간 상호작용에 미치는 효과. In HCIK KOREA 2023. 한국 HCI 학회. 

Marciniak, Z., Moon, K., & Bianchi, A. (2023). 3D Printing Slicer for Computational Texture Generation. 한국 HCI 학회 학술대회, 70-74. 

Sommer, B., Sayuti, A., Lin, Z., Bohra, S., Kayganaci, E., Zheng, C. Y., ... & Anderson, P. (2023). Evaluating Requirements for Design Education in A Virtual Studio environment. In Electronic Imaging (SD&A). Electronic Imaging. 

Im, H., Jeon, S., Cho, H., Shin, S., Choi, D., & Hong, H. (2023, January). AI Story Relay: A Collaborative Writing of Design Fiction to Investigate Artificial Intelligence Design Considerations. In Companion Proceedings of the 2023 ACM International Conference on Supporting Group Work (pp. 6-8). 

Baek, S., Im, H., Oh, U., Lim, Y. K., & Lee, T. Y. (2022). Is It Really Useful?: An Observation Study of How Designers Use CLIP-based Image Generation For Moodboards. In HCAI@ NeurIPS'22. Neural Information Processing Systems. 

Yuqian, S., Ni, X., Feng, H., Lc, R., Lee, C. H., & Asadipour, A. (2022). Turn story to life in 1001 Nights: A Co-Creative Text Adventure Game Using A Story Generation Model. In International Conference on Interactive Digital Storytelling, ICIDS 2022. International Conference on Interactive Digital Storytelling (ICIDS). 

Sun, Y., Ni, X., Feng, H., LC, R., Lee, C. H., & Asadipour, A. (2022, December). Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model. In International Conference on Interactive Digital Storytelling (pp. 651-672). Cham: Springer International Publishing. 

Kim, B., Jeong, D., Jeong, M., Noh, T., Kim, S. I., Kim, T., ... & Han, K. (2022, November). Vista: User-centered vr training system for effectively deriving characteristics of people with autism spectrum disorder. In Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology (pp. 1-12). 

김태완, 정윤우, & 남택진. (2022). 하이브리드 교실내 학생들간의 상호작용 증진을 위한 걸상활용 원격조종로봇. 한국디자인학회 학술발표대회 논문집, 142-143. 

Kwak, D., Kim, H., & Lim, Y. K. (2022, November). Exploring users’ experiences of “Suggested Posts” in social media through the lens of social networking and interactions. In Companion Publication of the 2022 Conference on Computer Supported Cooperative Work and Social Computing (pp. 37-40). 

Kim, T., Doh, S., Lee, G., Jeon, H., Nam, J., & Suk, H. J. (2022, November). Hi, kia: A speech emotion recognition dataset for wake-up words. In 2022 Asia-Pacific Signal and Information Processing Association Annual Summit and Conference (APSIPA ASC) (pp. 1590-1595). IEEE. 

Kang, C., Hong, J. O., Chang, W., Suk, H. J., & Hong, H. (2022, November). Korean emoticons: Understanding how subtle emotional differences are evoked online. In Companion Publication of the 2022 Conference on Computer Supported Cooperative Work and Social Computing (pp. 121-125). 

Jang, S. Y., Park, J., & Hong, H. (2022, November). In visible climate change: Exploring immersive data visualisation to promote climate change awareness in a vr game. In Extended abstracts of the 2022 annual symposium on computer-human interaction in play (pp. 146-152). 

Ko, D., Kim, M., & Lee, W. (2022, October). Thermoformable Shell for Repeatable Thermoforming. In Adjunct Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology (pp. 1-3). 

Kim, M. J., & Bianchi, A. (2022, October). SpinOcchietto: A Wearable Skin-Slip Haptic Device for Rendering Width and Motion of Objects Gripped Between the Fingertips. In Adjunct Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology (pp. 1-3). 

Lee, S. H., Jin, T., Lee, J. H., & Bae, S. H. (2022, October). WireSketch: bimanual interactions for 3D curve networks in VR. In Adjunct Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology (pp. 1-3). 

Moon, K., Lee, H., Kim, J., & Bianchi, A. (2022, October). ShrinkCells: Localized and Sequential Shape-Changing Actuation of 3D-Printed Objects via Selective Heating. In Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology (pp. 1-12). 

Kim, H., Sung, J., Lee, J. H., & Bae, S. H. (2022, October). RCSketch: Sketch, Build, and Control Your Dream Vehicles. In Adjunct Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology (pp. 1-2). 

Kim, Y. S., Lee, S., & Lee, S. (2022, October). A Participatory Design Approach to Explore Design Directions for Enhancing Videoconferencing Experience for Non-signing Deaf and Hard of Hearing Users. In Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (pp. 1-4). 

Lee, C. H., Balint, T., Chin, B. R., Manoj, K., Lee, Y., & Cho, H. (2022). Space-Grounded. In 73rd International Astronautical Congress 2022. International Astronautical Federation (IAF). 

Sun, Y., Xu, Y., Cheng, C., Li, Y., Lee, C. H., & Asadipour, A. (2022, September). Travel with wander in the metaverse: An ai chatbot to visit the future earth. In 2022 IEEE 24th International Workshop on Multimedia Signal Processing (MMSP) (pp. 1-6). IEEE. 

Park, M., & Suk, H. J. (2022, September). New mobile adaptation system for better avatar-mediated communication; facial expressions in Memoji. In Adjunct Publication of the 24th International Conference on Human-Computer Interaction with Mobile Devices and Services (pp. 1-5). 

Chang, W., Shin, Y., Kim, Y. S., & Lee, W. (2022). ProjecString: Turning an Everyday String Curtain into an Interactive Projection Display. In ACM SIGGRAPH 2022 Posters (pp. 1-2). 

Lee, J. H., Kim, H., & Bae, S. H. (2022). Rapid Design of Articulated Objects: An Interactive Showcase. In ACM SIGGRAPH 2022 Emerging Technologies (pp. 1-1). 

Yi, H., Shin, Y., Lee, S., Youn, E., Ham, A., Lee, G., & Lee, W. (2022). WonderScope: Practical Near-surface AR Device for Museum Exhibits. In ACM SIGGRAPH 2022 Emerging Technologies (pp. 1-2). 

Lockton, D., LALLEMAND, C., Menheere, D., Lee, C. H., Lean, M., Offenhuber, D., ... & Huron, S. (2022). Theme Track-Valuing the qualitative in design and data. Proceedings of DRS 2022

Choi, R., Yun, C., Cho, H., Hong, H., Lee, U., & Lee, S. J. (2022, June). Facilitating instant interactions for stressful experiences sharing and peer support. In Proceedings of the 20th Annual International Conference on Mobile Systems, Applications and Services (pp. 636-637). 

Yun, G., Cho, K., Jeong, Y., & Nam, T. J. (2022). Ideasquares: Utilizing generative text as a source of design inspiration. 

Sommer, B., Sayuti, A., Lin, Z., Bohra, S., Kayganaci, E., Hu, J., ... & Anderson, P. (2022). Spatialized video communication platforms: Applications in design education and conferencing. 

Kim, H., Jung, I., & Lim, Y. K. (2022, June). Understanding the negative aspects of user experience in human-likeness of voice-based conversational agents. In Proceedings of the 2022 ACM Designing Interactive Systems Conference (pp. 1418-1427). 

Ahn, C. E., Lee, W., Park, H., & Hong, J. (2022, June). MeowPlayLive: Enhancing Animal Live Streaming Experience Through Voice Message-Based Real-Time Viewer-Animal Interaction. In Proceedings of the 2022 ACM Designing Interactive Systems Conference (pp. 849-864). 

Ko, D., Shin, Y., Shin, J., Hong, J., & Lee, W. (2022, June). ChromoFilament: designing a thermochromic filament for displaying malleable states. In Proceedings of the 2022 ACM Designing Interactive Systems Conference (pp. 1540-1554). 

Kim, C. M., & Nam, T. J. (2022, June). Exploration on Everyday Objects as an IoT Control Interface. In Proceedings of the 2022 ACM Designing Interactive Systems Conference (pp. 1654-1668). 

Lee, G., Kim, T., & Suk, H. J. (2022). GP22: A car styling dataset for automotive designers. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (pp. 2268-2272). 

김태완, 정윤우, & 남택진. (2022). 하이브리드 교실내 학생간 상호작용 증진을 위한 디자인 고려사항 이해. 한국디자인학회 학술발표대회 논문집, 90-91. 

Kim, M. J., Ryu, N., Chang, W., Pahud, M., Sinclair, M., & Bianchi, A. (2022, April). Spinocchio: Understanding haptic-visual congruency of skin-slip in vr with a dynamic grip controller. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (pp. 1-14). 

Kim, J., Kim, C., & Nam, K. Y. (2022, April). ThinkWrite: design interventions for empowering user deliberation in online petition. In CHI Conference on Human Factors in Computing Systems Extended Abstracts (pp. 1-8). 

Lee, M., Park, W., Lee, S., & Lee, S. (2022, April). Distracting moments in videoconferencing: A look back at the pandemic period. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (pp. 1-21). 

Shin, J., Lee, S., Gong, T., Yoon, H., Roh, H., Bianchi, A., & Lee, S. J. (2022, April). MyDJ: Sensing food intakes with an attachable on your eyeglass frame. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (pp. 1-17). 

Kim, T., Kim, H., Lee, H. Y., Goh, H., Abdigapporov, S., Jeong, M., ... & Hong, H. (2022, April). Prediction for retrospection: Integrating algorithmic stress prediction into personal informatics systems for college students’ mental health. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (pp. 1-20). 

Shin, D., Park, S., Kim, E. H., Kim, S., Seo, J., & Hong, H. (2022, April). Exploring the effects of AI-assisted emotional support processes in online mental health community. In CHI Conference on Human Factors in Computing Systems Extended Abstracts (pp. 1-7). 

Im, H., Kim, T., Jung, E., Ku, B., Baek, S., & Lee, T. Y. (2022, April). Virfie: Virtual Group Selfie Station for Remote Togetherness. In CHI Conference on Human Factors in Computing Systems Extended Abstracts (pp. 1-6). 

Choi, D., Lee, U., & Hong, H. (2022, April). “It’s not wrong, but I’m quite disappointed”: Toward an Inclusive Algorithmic Experience for Content Creators with Disabilities. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (pp. 1-19). 

Lee, S. J., Lee, J. H., & Bae, S. H. (2022, April). An Interactive Car Drawing System with Tick'n'Draw for Training Perceptual and Perspective Drawing Skills. In CHI Conference on Human Factors in Computing Systems Extended Abstracts (pp. 1-7). 

Sad or just jealous? Using Experience Sampling to Understand and Detect Negative Affective Experiences on Instagram



수상
UIST Best Poster Award (배석형)

UIST Best Poster Honorable Mention (배석형) 

Doctoral Colloquium Fall Show 2022 Best of the Best Challenge (배석형) 

Doctoral Colloquium Fall Show 2022 Best of the Best Creativity (배석형)

한국디자인학회 우수논문상 (남택진) 

DCEXPO Special Prize (배석형) 

SIGGRAPH E-Tech Best of show honorable mention award (이우훈)

SIGGRAPH '22 Emerging Technologies Honorable Mention (배석형)

URP 프로그램 Excellent Award 우수상 (남기영) 

The Lumen Prize Longlisted (이창희)

IDEA Product Award (배상민) 

IDEA Product Award (배상민) 

IDEA Silver Award (배상민) 

KAIST 2021년 10대연구성과 (이상수)

한국디자인학회 우수발표 논문상 (남택진) 

iF Design Award Winner (이상수)

iF Design Award  Winner (이상수)

iF Design Award  Winner (이상수)

iF Design Award Winner (이상수)

iF Design Award Winner (이상수)

iF Design Award Winner (이상수)

iF Design Award Winner (이상수)

CHI 2022 Best Paper Honorable Mention Award (안드리아)

Red Dot Award Winner (남택진)

Red Dot Award Winner (배상민)

HCI Korea 우수논문상 (안드리아)

개교긴념표창 우수강의상(배석형)


특허
(국내) 이동형 스튜디오 (30-1171872-0000)

(국내) 실외용 에어텐트 (3011757110000)

(국내) 실외용 이동식 음압병동 텐트 (3011757120000)

(국내) 사운드 증강 시스템 및 사운드 웨어러블 장치 (10-2492224-0000)

(국내) KARE KOREA AID for RESPIRATORY EPIDEMIC (4019200330000)

(국내) K (4019061900000)

(국내) 화상디자인이 표시된 디스플레이 패널 (3011598830011)

(국내) 화상디자인이 표시된 디스플레이 패널 (3011598850005)

(국내) 맞춤형 인공지능 서비스 디자인을 위한 사용자와 인공지능 시스템 사이의 티칭-학습 인터랙션 방법 및 그 장치 (10-2404626-0000)

(국내) 콘텐츠 추천 시스템의 사용자 관심사 유효기간 학습 방법 및 그 장치(10-2352994-0000)

(국내) 대화를 통하여 하드웨어의 제어 및 프로그래밍을 수행하는 물리적 컴퓨팅 방법, 컴퓨터 프로그램 및 시스템(10-2437242-0000)

(국내) 진동 액추에이터 및 이를 이용한 촉감 모사 방법 (10-2406715-0000)

(국내) 3차원 스케칭 방법 및 장치 (10-2359598-0000)

(국내) 지능형 에이전트에서 이종의 멘탈 모델에 기반한 대화형 메시지 제공 방법 및 그 시스템(10-2449948-0000)

(해외) A NON-PNEUMATIC TIRE (중국/111137069)

(해외) NON-PNEUMATIC TIRE (미국/11298979)

(해외) DYNAMICALLY DETERMINING SCHEMA LABELS USING A HYBRID NEURAL NETWORK ENCODER (미국/11562234)

(해외) Identifying and presenting misalignments between digital messages and external digital content (미국/11341204)

(해외) 3D WINDOW MANAGEMENT METHOD USING PROJECTIVE GEOMETRY IN AUGMENTED REALITY AND VIRTUAL REALITY (미국/11508129)

(해외) Detecting and resolving semantic misalignments between digital messages and external digital content (미국/11461801)

(해외) Graph-based configuration of user interface for selection of features in visualization applications (미국/11288541)

(해외) 移動拡張型陰圧病棟モジュール (일본/7205935)


2차년도
2021.03. ~ 2022.02.



저널
Hong, Jiwoo, and Woohun Lee. "Augmenting television narratives using interactive home appliances." Digital Creativity33.1 (2022): 35-48.

Kim, Taesu, et al. "Sketching in-vehicle ambient lighting in virtual reality with the Wizard-of-Oz method." Digital Creativity 33.1 (2022): 49-63.

Yi, HyeonBeom, et al. "SurfaceLens: near-surface spatial interaction with science museum exhibits." Digital Creativity(2022): 1-17.

Zeng, Zehua, et al. "An Evaluation-Focused Framework for Visualization Recommendation Algorithms." IEEE Transactions on Visualization and Computer Graphics 28.1 (2021): 346-356.

Yan, Yuchun, et al. "Color Communication behind Shades of Beige: An Analysis of Color Labels and Terms of Liquid Foundation." 한국색채학회논문집 35.4 (2021): 41-51.

김병진, 김태수, 석현정. "Preference for the Background Lighting of a Display Influenced by Media and Image Features." Archives of Design Research 34, no. 4 (2021): 241-255.

Kim, Taewan, and Hwajung Hong. "Understanding University Students’ Experiences, Perceptions, and Attitudes Toward Peers Displaying Mental Health–Related Problems on Social Networking Sites: Online Survey and Interview Study." JMIR mental health 8.10 (2021): e23465.

Woo, Eunji, and Ki‐Young Nam. "Designing Community‐Based Local Shopping Experiences." Design Management Review 32.3 (2021): 38-43.

Kim, Taesu, et al. "Emotional response to in-car dynamic lighting." International journal of automotive technology 22.4 (2021): 1035-1043.

Jang, Sukwoo, and Ki‐Young Nam. "Designing Online Mediation for the New Normal." Design Management Review 32.2 (2021): 26-33.

Ghiffary, Mohammad Rifqi, et al. "High-level production of the natural blue pigment indigoidine from metabolically engineered Corynebacterium glutamicum for sustainable fabric dyes." ACS Sustainable Chemistry & Engineering 9.19 (2021): 6613-6622.

Yan, Yuchun, et al. "Measuring and describing the discoloration of liquid foundation." Color Research & Application 46.2 (2021): 362-375.

Kim, Hyunjung, Myeongseong Kim, and Yujin Lee. "Ambiguus Tiles: Origami Rhombic Pyramid Tiles for Creating Dual-View Tile Mosaics." Leonardo 54.2 (2021): 206-207.

김태수, et al. "Hi, KIA! 기계 학습을 이용한 기동어 기반 감성 분류." 감성과학 24.1 (2021): 91-104.

Jeong, Kyeong Ah, Chanyang You, and Hyeon‐Jeong Suk. "Preference for luminance uniformity of refrigerator lighting." Color Research & Application 46.1 (2021): 146-154.

김한종, 이문환, & 남택진. (2021). 감염병 대응 임시음압격리병동의 디자인 요구사항 도출 및 콘셉트 시나리오 탐색. Archives of Design Research, 34(3), 137-153.



학술대회
Kwak, Daehyun, Keunwoo Kim, and Youn-kyung Lim. "Understanding User Experience with Recommendations in Social Network Service Feed." IASDR Conference 2021. International Association of Societies of Design Research (IASDR), 2021.

Son, Sehee, et al. "User Expectations of Serendipitous Recommender Systems." IASDR Conference 2021. International Association of Societies of Design Research (IASDR), 2021.


Thamjamrassri, Punyotai, et al. "Self-Reflection Doll: A generative tool for participatory design research on student burnout." IASDR Conference 2021. International Association of Societies of Design Research (IASDR), 2021.

Ferrarello, Laura, et al. "Learning remotely through diversity and social awareness: The grand challenge approach to tackle societal issues through diversity and creative thinking." (2021).


Xian, Yikun, et al. "Exacta: Explainable column annotation." Proceedings of the 27th ACM SIGKDD Conference on Knowledge Discovery & Data Mining. 2021.

Qian, Xin, et al. "Learning to Recommend Visualizations from Data." Proceedings of the 27th ACM SIGKDD Conference on Knowledge Discovery & Data Mining. 2021.

Kim, Hankyung, et al. "Utilitarian or Relational? Exploring Indicators of User Orientation Towards Intelligent Agents." International Conference on Human-Computer Interaction. Springer, Cham, 2021.

Kim, Keunwoo, et al. "Hurdle Relay: A Participatory Design Method for Understanding the Information Gap Through Iterative Comparison." International Conference on Human-Computer Interaction. Springer, Cham, 2021.

Nam, Hoyeon, Hankyung Kim, and Youn-kyung Lim. "User Experience of Agent-Mediated Interactions with Multiple Conversational Agents." International Conference on Human-Computer Interaction. Springer, Cham, 2021.

Cho, Hyungjun, et al. "IoTIZER: A Versatile Mechanical Hijacking Device for Creating Internet of Old Things." Designing Interactive Systems Conference 2021. 2021.

Lee, Jaemyung, Wonyoung Park, and Sangsu Lee. "Discovering the Design Challenges of Autonomous Vehicles through Exploring Scenarios via an Immersive Design Workshop." Designing Interactive Systems Conference 2021. 2021.

Kim, Hankyung, and Youn-kyung Lim. "Teaching-Learning Interaction: A New Concept for Interaction Design to Support Reflective User Agency in Intelligent Systems." Designing Interactive Systems Conference 2021. 2021.

Kim, Keunwoo, Minjung Park, and Youn-kyung Lim. "Guiding Preferred Driving Style Using Voice in Autonomous Vehicles: An On-Road Wizard-of-Oz Study." Designing Interactive Systems Conference 2021. 2021.

Jung, Inchan, Hankyung Kim, and Youn-kyung Lim. "Understanding How Users Experience the Physiological Expression of Non-humanoid Voice-based Conversational Agent in Healthcare Services." Designing Interactive Systems Conference 2021. 2021.

Yim, Jee Bin, Donghyeon Ko, and Woohun Lee. "Romi: Screen Peripheral Companion for Mediating Children’s Healthy Screen Use." Interaction Design and Children. 2021.

Park, Juhyeong, Sunok Lee, and Sangsu Lee. "MODU: A Story-Based Empathy Expression Training Game for Children with Mild Intellectual Disability and Borderline Intellectual Functioning." Interaction Design and Children. 2021.

Kim, Raphael, et al. "Archives in DNA: Workshop Exploring Implications of an Emerging Bio-Digital Technology through Design Fiction." Academic Mindtrek 2021. 2021. 102-105.

Ahn, Chee Eun, Jiwoo Hong, and Woohun Lee. "Understanding Online Cat Video Viewer Participation and Experience to Suggest Implications for Real-Time Viewer-Animal Interaction." 한국디자인학회 학술발표대회 논문집 (2021): 40-45.

Yinzhu, Piao, and Nam Tek-Jin. "Interactive Toy Theater Authoring System for Children’s STEAM Education." 한국디자인학회 학술발표대회 논문집 (2021): 236-237.

Ko, Donghyeon, et al. "Designing Metamaterial Cells to Enrich Thermoforming 3D Printed Object for Post-Print Modification." Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. 2021.

Cho, Haena, et al. "“I want more than” User-generated Icons for Better Video-mediated Communications on the Collaborative Design Process." Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems. 2021.

Lee, Hyunsoo, et al. "Sticky goals: Understanding goal commitments for behavioral changes in the wild." Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. 2021.

Lee, Joon Hyub, et al. "Post-Post-it: A Spatial Ideation System in VR for Overcoming Limitations of Physical Post-it Notes." Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems. 2021.

Lee, Minha, and Sangsu Lee. "“I Don't Know Exactly but I Know a Little”: Exploring Better Responses of Conversational Agents with Insufficient Information." Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems. 2021.

Kim, Wooseok, and Sangsu Lee. "“I Can’t Talk Now”: Speaking with Voice Output Communication Aid Using Text-to-Speech Synthesis During Multiparty Video Conference." Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems. 2021.

Chen, Qinyue, Yuchun Yan, and Hyeon-Jeong Suk. "Bubble Coloring to Visualize the Speech Emotion." Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems. 2021.

Cha, Inha, et al. "Exploring the Use of a Voice-Based Conversational Agent to Empower Adolescents with Autism Spectrum Disorder." Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. 2021.

Lee, Kyung-Ryong, et al. "ADIO: An Interactive Artifact Physically Representing the Intangible Digital Audiobook Listening Experience in Everyday Living Spaces." Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. 2021.

Lu, Xi, et al. "Comparing perspectives around human and technology support for contact tracing." Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. 2021.

Kang, DaYe, et al. "Toonnote: Improving communication in computational notebooks using interactive data comics." Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. 2021.

Ryu, Neung, et al. "GamesBond: Bimanual Haptic Illusion of Physically Connected Objects for Immersive VR Using Grip Deformation." Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. 2021.

Je, Seungwoo, et al. "Elevate: A Walkable Pin-Array for Large Shape-Changing Terrains." Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. 2021.

Qian, Xin, et al. "Generating accurate caption units for figure captioning." Proceedings of the Web Conference 2021. 2021.

Choe, Kiroong, et al. "Papers101: Supporting the discovery process in the literature review workflow for novice researchers." 2021 IEEE 14th Pacific Visualization Symposium (PacificVis). IEEE, 2021.


수상
Red Dot Award Best of Best (남택진)

Red Dot Award Winner (이상수)

iF Design Award Winner (남택진)

iF Design Award Winner & Finalist (이상수)

iF Design Award (안드리아)

CHI 2021 Honorable Mention Award (이우훈)

CHI 2021 Honorable Mention Award (안드리아) 

IDEA Bronze (이상수, 안드리아)

한국디자인학회 우수상 (남택진)



1차년도
2020.09. ~ 2021.02.



저널
Kim, Juhee, and Hyeon‐Jeong Suk. "Affective matches of fabric and lighting chromaticity." Color Research & Application 45, no. 6 (2020): 1126-1142.

Woo, Jong-bum, and Youn-kyung Lim. "Routinoscope: Collaborative routine reflection for routine-driven do-it-yourself smart homes." International Journal of Design 14, no. 3 (2020): 19.

Lee, Hyelip, and Andrea Bianchi. "YourSphere: Supporting Flexible Environmental Switching in Open-plan Workspaces via Augmented Reality." Archives of Design Research 33, no. 4 (2020): 43-53.


학술대회
Kim, Hyunjung, Chaeeun Lee, and Myeongseong Kim. "Moleculight: A Modular Lighting System Composed of Steinmetz Solid Lighting Modules." 한국디자인학회 학술발표대회 논문집 (2020): 72-73.

최신형, 이수민, 김유진, 박근용, 이승균, 김건희, 채지성, 이문열, and 명재욱. "바이오-석유계 플라스틱 혼합 필라멘트로 제작한 3D 프린터 시제품의 환경 분해." In 2020 년 대한환경공학회 국내학술대회. 대한환경공학회, 2020.

Sung, Jaeho, Bokyung Lee, and Daniel Saakes. "PoseScape: Pose-based Analysis System for Long-term Observation Studies." In Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society, pp. 1-3. 2020.

Choe, Shinhyeong, Sumin Lee, Yujin Kim, Geunyong Park, Daniel Pieter Saakes, and Jaewook Myung. "Biodegradation of 3D Printed Prototypes Made of Bio-Petrochemical Plastic Blend Filaments in Natural Aqueous Environment." In 2020 KSBB Fall Meeting and International Symposium. The Korean Society for Biotechnology and Bioengineering, 2020.

Choi, Youngkyung, Neung Ryu, Myung Jin Kim, Artem Dementyev, and Andrea Bianchi. "BodyPrinter: Fabricating Circuits Directly on the Skin at Arbitrary Locations Using a Wearable Compact Plotter." In Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology, pp. 554-564. 2020.

Kim, Yoonji, Hyein Lee, Ramkrishna Prasad, Seungwoo Je, Youngkyung Choi, Daniel Ashbrook, Ian Oakley, and Andrea Bianchi. "SchemaBoard: Supporting Correct Assembly of Schematic Circuits using Dynamic In-Situ Visualization." In Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology, pp. 987-998. 2020.

Ryu, Neung, Woojin Lee, Myung Jin Kim, and Andrea Bianchi. "ElaStick: A Handheld Variable Stiffness Display for Rendering Dynamic Haptic Response of Flexible Object." In Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology, pp. 1035-1045. 2020.

Jeong, Yunwoo, Han-Jong Kim, Gyeongwon Yun, and Tek-Jin Nam. "WIKA: A Projected Augmented Reality Workbench for Interactive Kinetic Art." In Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology, pp. 999-1009. 2020.


수상
Archives of Design Research 최우수 논문상 (홍지우, 이우훈)

부산국제디자인어워드 특별상 (김현정, 이채은, 김명성)

TEI 2021 Best Paper Award (안드리아)

AH 2021 Honorable Mention Award (안드리아)

이수영 교수학습혁신상 대상 (석현정)


특허
(국내) 콘텐츠 추천 시스템에서의 사용자 관심사별 관심 정도 입력 방법 및 그 인터페이스 (10-2020-0078277)

(국내) 이동확장형 음압병동모듈 (10-2020-0135250)

(해외) 
투명 평판을 이용한 영상 처리 방법 및 이를 수행하는 장치 (PCT/KR2020/016338)

(해외) 
은폐율지를 이용한 메이크업 화장료 조성물의 색상 변화  평가 방법 (PCT/KR2020/014178)


4단계 BK21사업


자체평가
보고서

한국과학기술원 산업디자인학과
Dept. of Industrial Design, KAIST

대전시 유성구 대학로291 N25동 산업디자인학과
Tel. +82-42-350-4502~3 / Fax +82-42-350-4510


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